Saturday, March 13, 2010

Something Awesome Happened

This week had it's trials, but you know what? There was a little bit of awesome in there. It certainly seems that sometimes in our lives it's hard to find the positive. But I'll bet there's at least a little bit of awesome in your life, too. You don't think so? Did you check?

When we call our friends or family, conversation can often lead to commiseration or venting about work, school, life and significant others. In some cases, the entire conversation can be filled with all the unfortunate things that happened. And one conversation can string to several of the same tone. The same can happen in your inner dialog. But, was your year, month, week, day all bad? Perhaps, but I'd bet there were rays of sunshine in there. Sometimes though, you have to dig for them. It can be something as simple as a baby you saw at the store, the sound of the wind blowing through the trees or even the aroma of a cup of coffee. If we have to dig, is that a negative thing? Not at all. It may be that things really do suck the majority of the time, but there is a chance that it's just our perception making it seem like it does. For folks dealing with real issues like disease, death and other trauma, it certainly can seem that the world is coming down about them. Those are situations that need real help and not my simple thoughts, but I would wager that they wouldn't mind knowing little bits of awesome are still happening. In less severe cases, it can just feel like the world is against you. Nothing seems to come out right. Some might say that things are going wrong because you're following the wrong path. But, what if you can't change your path? You're stuck at your job in order to afford to feed your kids or maybe you're unemployed.... You love your husband, but he's not spending enough time, or too much, with you... Your grandmother has dementia and you have to care for her... These are all easily imagined or you live them every day. So ask yourself, when you call your mom or brother or best friend, do you just tell them about the negative? Do you not talk because you don't want to just vent? Venting is a healthy thing. If you have someone to vent to, you're a very lucky person (return the favor!) If you don't, find one! Just try to adopt this little habit: Be sure to toss in at least one event that was awesome.

For many of us, it can seem like there is no awesome happening to us. We tell ourselves there's nothing good and eventually, we make it a reality. We keep looking out from the shadows only to see more shadows. That's when you have to start picking out the pools of light. Challenges and difficulties will be a constant and you'll need to keep working through them for sure. Yet perhaps every week or every day, take a moment to reflect and find whatever either brought you or will bring you a little joy. Find the something awesome that happened and eventually, there will be a whole lot of awesome in your life.

Photo by Nathan Linn

Wednesday, March 18, 2009

Sci Fi Channel and the Death of Science Fiction TV

Bye bye Sci Fi.

If you haven't heard, Sci Fi Channel has announced that they're changing their name to SyFy Channel in an attempt to broaden their audience. What we have to remember however, is this is about dollars, not geeks.

From TVWeek.com:
“We spent a lot of time in the ’90s trying to distance the network from science fiction, which is largely why it’s called Sci Fi,” said TV historian Tim Brooks, who helped launch Sci Fi Channel when he worked at USA Network.

Looking passed the fact that "sci-fi" and "science fiction" are synonyms in the vernacular (as much as Harlan Ellison hates it), this statement still doesn't quite jive with reality. Sci Fi Channel started in 1992 under an advisory board including Star Trek creator Gene Roddenberry, author Isaac Asimov and if my memory of the comic book ads is correct, actor Leonard Nimoy. A joint venture of Paramount Pictures, USA Networks, and Universal Pictures, the whole point of the channel was to rerun old science fiction shows and movies of which the studios had many. It was to be a celebration of science fiction although, I personally didn't know if there was enough applicable programming to support an entire channel. These days, you can catch an episode or series online or on DVD, but in those days, if you missed a show, it was possible that you'd never see it again. So at the time, the chance to see Twilight Zone, original Battlestar Galactica and Buck Rogers in the 25th Century was pretty darn cool. Unfortunately, we didn't get the channel at the time and I was relegated to reading about it in Wizard Magazine. Brooks' claim that they were trying to distance themselves doesn't seem to ring true until the 21st Century. Until that time they did run a lot of horror, but I still caught Star Trek, Space Above and Beyond and Babylon 5 through the turn of the century. Prime time on Friday nights (oft called SciFridays) was their most advertised lineup and has contained much of their original programming like Farscape, Stargate SG-1/Atlantis, Battlestar Galactica, Andromeda and The Secret Adventures Of Jules Verne plus, Dr Who (BBC). Sounds pretty science fictiony to me. Even some of their largest ventures were two massive Dune mini-series. Still, direct-to-video quality horror movies, paranormal programs like John Edwards and Ghost Hunters and reality shows were creeping in around 2000. And meanwhile, science fiction was disappearing from American networks.

Wednesday, January 7, 2009

Gaming Beyond DirectX?

I know a little about video game engines and such, but I thought I'd submit this to my readers to see if maybe you could help me with the gaps in my knowledge. As some may know, I'm not happy with DRM and resource heavy Windows Vista and I'm wondering what might happen in the PC gaming world when Microsoft stops selling XP. Mainly, the question is, can OpenGL completely replace DirectX 10+? Mac, Unix, GNU, Linux all use OpenGL, but looking into DirectX, it would seem it's more powerful than OpenGL when matched with the right GPU (Graphics Processing Unit.) DirectX 10 is supposed to be fast and streamlined, which is cool, but it's only on Vista. The thing is, both OpenGL and Direct X use the same Shader Model. Does that mean OpenGL has the same abilities? I speak mainly of the amazing texturing and displacement mapping now possible with engines like the Unreal Engine 3. From what I have read, that engine was built for DirectX 9 (and patched to 10) so, I don't know how viable OpenGL is on "next generation" platforms. Then again, Call of Duty 4 is on Intel Macs and doesn't seem to take a hit graphically (although I've never played it on an Mac so, I'm not an authority.) So, anyone have the skinny this stuff?

Wednesday, December 17, 2008

Tension! Tension! Tension!

A conversation on how tension and taking a second look at your writing can give it more HECK YEAH!

In working on an alternative future feature-length screenplay with writing partner Tom Mercer, I recalled something I had been talking to comic book artist Rick Arthur about. Rick, a great writer in my opinion, and I have had long conversations on tension. At the time, I had been working on a different script and in trying to "up the stakes," I wrote a scene that happened to have a similar fight to a later scene. I suppose that other people, looking at the recent crop of lack-luster action adventure films, would have left it as was, but I knew the earlier fight would take away from the later one and worked hard to fix them. Thankfully, I was able come up with a solid solution that achieved all the plot points, but in a different way. This reminded me of one of the talks Rick and I had about Star Wars: Episode II Attack of the Clones and suggestions he had for the gladiator scene (you know, the one with the three beasts who were to eat up Obi-Wan, Anakin and Padmé.) Lately I've been rolling my eyes at films like Pirates of the Caribbean II and III and X-Men III for they're trade-in of story for special effects and because the films failed to utilize their genre roots. Attack was also guilty of this and Rick told me it was because they attempted an homage to gladiator movies, but didn't do the classic arena scene justice. As he and I talked about, it also showed gross negligence in not seizing the possible tension nor the possible plot points. Not to droll on about the Prequels, but I almost wish I could somehow redo that scene to show how it could have worked. Hopefully Rick doesn't mind me mixing in his ideas in the following description of how I might change such a scene...

Tuesday, November 25, 2008

Frozen River: A Film Funded by the Kindness of Forgotten Strangers

The humble beginnings of the award winning feature film and the amazing crew it was founded on.

Making independent film is hard. Damn hard. When starting out making their first films, most filmmakers have little money and have to rely, at least partially, on the kindness of strangers. As anyone who has tried it knows, without a substantial budget it's difficult to afford to pay your cast and crew. I know this from personal experience. I've been lucky enough to have had individuals willing to stand in the cold and the heat to aid me in such endeavors. And I've tried my best not to forget them. The crew of Frozen River I'm afraid, was forgotten long ago.

It has been a long time since I aided the first narrative film I've ever known to shoot in the region I grew up in. I was reminded of the shoot by an interview by Liane Hansen with Frozen River star Melissa Leo on National Pubic Radio's Weekend Edition Sunday. Leo makes mention of the short film (of the same name) which was shot back in the winter of 2004. The progenitor of the Sundance Film Festival Grand Jury Prize winning feature, also written and directed by Courtney Hunt, was filmed on locations in and around the Akwesasne Mohawk Nation in Northern New York. No, you won't find it on IMDB even though it traveled the festival circuit and won funding for the feature at the IFP film market. From Hunt's website:

"The film premiered at the New York Film Festival in 2004, and went on to screen at numerous other festivals, including the Los Angeles Film Festival, Nashville, Williamstown, and the American Indian Film Festival in San Francisco."

There isn't anywhere on the internet that I know of where you read about the twenty-eight-plus crew who largely volunteered their time. (The names I know are listed at the end of this article.) You also can't read about Upstate Independents, a filmmaker's organization in Albany, NY, where Hunt asked for and received free help and crew, including myself, from its members. You can't find anything about the months of preparation done by Debra, Al and Amanda, Hunt's intrepid pre-production team, to gather a crew in what can be easily considered a remote location. Being originally from the area, I helped to connect them with the local high school and businesses.

As is customary in indie film, the agreement between Hunt and I was in return for working on the short for free, I would receive lodging and meals during the shoot, credit and if the short ever garnered her a feature film deal, I would be amongst the first to be called to work on it for pay. This was the same agreement given to the entire crew including those who were paid at a discounted rate. To my knowledge, none of the members of that crew were ever contacted when the short won Hunt funding. The only individuals I know from the short to work on the feature, were actors. I've also never seen the short. There was one screening that we were told about, but that was too long a drive for me to make. In all, I received three emails from Hunt early on, but that was it. One of them thanked us for our hard work, which I did appreciate. But, I would have appreciated if she had honored our agreement a whole lot more.

"Courtney wrote and directed Frozen River, the short film, starring Melissa Leo and Misty Upham, which was shot in sub-zero weather on the Canadian border in Upstate New York."

Yes, it was cold. We filmed for five nights in all. We shot outside of Massena at Bob's Motel, over near Hogansburg at the Wolf Pack, down near the St. Lawrence River off Garrow Rd. and actually on the river ice. For those of you who are unfamiliar, a normal shift on a film set is twelve hours. Sid, our tough, prideful Gaffer, Ryan, our towering bright Key Grip-turned-First Assistant Director and myself, the lone Grip were the first to arrive in the early afternoon and the last to leave the set in the wee morning hours. The three of us put in more hours on set (sometimes working over 15 hours) than anyone so, yeah, it was cold. Eddie, Ryan, Sid and myself also drove the trucks. The food on the shoot was fantastic, though. I wish I could recall Melissa-the-Chef's last name. The Production Assistants who helped her were also awesome. Actually, everyone was awesome. Camera, Grip and Electric, Art, Production... everyone.

Through all the frigid, long hours no one complained. Not a one. Ryan was even sick, yet he soldiered on. The next to last night when we filmed at the old camper, I recall looking around at all the crew who occupied probably a sixty-foot radius around the car we were filming in. Each of us dressed in at least three layers of clothing waited patiently and quietly standing steadfast in the cold. I realized; here we were in the middle of the night, in the middle of no where, standing on inches of snow and ice, freezing our asses off, for over twelve hours a day... mostly for free. I was astonished by the kindness of all of these individuals to do this for someone they don't even know-- at least not well. That's when I realized how many films like this rely heavily on the kindness of others. There were even a few times when the dedication of the crew was brought into question (not by the director), but there was absolutely no questioning our dedication and Hunt later told us as much. Through it all, the crew just kept doing their jobs silently and respectfully. Hunt did tell us many times how much she appreciated our efforts and what an awesome job we were doing. We shot a lot of film and from what I heard, the footage was amazing. Therefore, I cannot believe there is any performance-related or other legitimate reason why none of us received any word what-so-ever about the feature (if even to tell us somehow the situation barred her from bringing us on.) I am proud of my efforts on the short and enjoyed working with that exceptional group of people. It is only the lack of follow-through that I have any issue with. And not really for me, but for the entire crew from the students from St. Lawrence University, to the long time pro's from around the Northeast. They deserve recognition for their great effort and their contribution to getting the feature funded. At the least, I feel it's time their existence was known. Unfortunately this is a similar story to countless others in independent film, but luckily I have the ability do a little something to ensure these folks aren't totally forgotten. Hopefully knowing about this will encourage future filmmakers to honor their agreements and give their crew the credit they deserve. The following is a partial list of credits for the short film Frozen River. My thanks to all the cast and crew for their camaraderie and excellent achievement on the frozen border of a great Nation.


Frozen River (2004)

Written & Directed by
Courtney Hunt

Produced by
Don Harwood
Courtney Hunt

Director of Photography
Marc Blandori

Edited by
Tony Grocki

Line Producer
Debra Pearlman

Production Manager
Amanda Brooks

First Assistant Assistant Director
Al Halstead

First Assistant Assistant Director
Ryan Gates

Script Supervisor
Kevin Craig West

Second Assistant Director
Deb Shufelt

First Assistant Camera
Eddie Rodriguez

Second Assistant Camera
Jill Maouf

Gaffer
Sal Martarano

Key Grip
Ryan Gates
Mark Sasahara

Grip
Ben Alpi

Sound Mixer
Martin G. Kelly

Boom Operator
Bret Lafontan

Location Scout
Tim Schneider

Props Artists
Len X. Clayton
Andy Dorr
Chuck Robeland

Prop Master
Josh Wyman

Wardrobe
Kristin Edwards

Key Production Assistant
Mike Camoin

Assistants to the Director
Patty Mason
Amanda Crowley

Production Assistants
Tim Gallivan
Travis Wyman
Etienne Gupta
Brian Willmert
Micah Warren

Special Thanks
(This is a list of people I would think need thanking)
St. Regis Mohawk Tribe
St. Lawrence University
Upstate Independents
Thomas Mercer
Katsitsionni Fox
Salmon River Central School
Bob's Motel, Massena, NY

(photo: Ben Alpi (rt) and Kevin Craig West, courtesy Jill Maouf. )
Anyone with corrections, additional information or photos, please comment and let me know!